Wired: You're describing a model that's more like a videogame. Is the merger of movies and games the first step?
del Toro: Unfortunately, I've found in my videogame experience that the big companies are just as conservative as the studios. I was disappointed with the first Hellboy game. I'm very impressed with the sandbox of Grand Theft Auto. You can get lost in that world. But we're using it just to shoot people and run over old ladies. We could be doing so much more.
Wired: But these nonlinear, hybrid storytelling forms involve gaming tech, which could trap them in a geek ghetto. What's going to bring down that wall?
del Toro: Go back a couple of decades to the birth of the graphic novel—I think we can pinpoint the big bang to Will Eisner's A Contract With God. Today, we have very worthy people doing literary comics. I think the same thing will happen on the Internet-gaming side. In the next 10 years, there will be an earthshaking Citizen Kane of games.
Wired: Are you going to create it?
del Toro: I'll be trying to make it. But I won't be trying until after The Hobbit.
Guillermo has talked about this sort of thing before - he has always had an interest in video games and melding them with film and/or TV to create a complete multimedia experience. If you want to read a fantastic interview with Guillermo about video games, check out this August 2008 Q&A with EDGE MAGAZINE.
It briefly mentions GDT's first attempt to develop a video game, a failed project called SUNDOWN with Terminal Reality, which we reported on here at DTF briefly in 2006.